A new European sales law for games - the DSM and the Digital Content Directive
The EU is forging ahead with projects to establish a Digital Single Market (DSM). One building block of this global initiative is the Digital Content Directive that aims to update and harmonize the law governing contracts for the provision of digital content, among other things by creating specific warranty rights and rules for "payment by data". The keynote provides an update on the contents of the draft directive and that status of the legislative process.
DSM and the Digital Content Directive
How will the Digital Single Market initiative in general and the Digital Content Directive in particular impact the games industry? Is the proposed legislative framework suitable for its purpose, or are modifications required? The panel discussion will feature some opinions, questions and answers from the perspective of industry lawyers.
The GDPR - Only 9 months to go - Key Challenges for the Games Industry
When the General Data Protection Regulation (GDPR) becomes fully applicable in May of 2018, European data protection law will undergo some fundamental changes and broaden its scope of application considerably. Many of the new rules require changes to data protection practices and documents. The keynote explores the challenges games companies face in becoming compliant, and what they can do to facilitate the process in the remaining nine months.
International Games Law - Latest Developments in Litigation, Enforcement and Regulation in US, EU and Russia
This session provides a brief update on recent legal developments affecting the games industry in some of its core markets, the U.S., the EU and Russia. It includes a briefing on latest case law as well as practical guidance on enforcing rights and complying with new laws and government regulations.
A brand new World? - Emerging legal issues in eSports
The phenomenon of playing video games competitively and for paying audiences has left its initial niche and become a mainstream multimillion Dollar business with a number of new revenue streams for traditional and new games industry participants. eSports are even the subject of specific legislation in a number of countries. The keynote explores some of the legal issues associated with this latest addition to the "industry family".
Emerging legal issues in eSports
With the emergence of professionalized eSports, it should not come as a surprise that the games industry is now facing many of the legal questions associated with more traditional sports ? from player contracts and sponsorship deals to the legal structuring of leagues and tournaments. This presents a challenge to players themselves, but also to other businesses in the eSports ecosystem. The panellists discuss their experience applying old law to a new phenomenon.